Challenge: The digital divide can limit the reach of VR/AR educational content, especially in underprivileged areas where women and girls might have the most to gain from such innovations. Opportunity: Initiatives aimed at making VR/AR technology more accessible can ensure that the educational benefits reach a broader audience, including marginalized communities.
- Log in or register to contribute
Contribute to three or more articles across any domain to qualify for the Contributor badge. Please check back tomorrow for updates on your progress.