The Future of Education is Gameified

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Abby Jenkins
Senior Director of Content
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The Future of Education is Gamified: A Reflection on Women in Tech Session

Hello everyone, I'm Abby Jenkins, senior director of content at PBS Kids and I recently had the pleasure of conducting a session at the women in tech event on the potential of games and education. I'm excited to bring you along as I delve into how games are transforming the educational landscape for the next generation.

Bringing Education to Life Through Gaming

The development process for educational games begins with determining the what, the how, and the why of learning. We at PBS Kids focus on creating games that support learning across a broad curriculum, from math to arts, to health and wellness. However, the core of our thought process revolves around young children's needs, particularly their social and emotional needs, and their executive function.

It's not just about what they are learning, but how they are learning, and why they will connect with the experience. To this end, we collaborate with subject matter experts and advisors in child development to ensure our games are both developmentally appropriate and engaging for children.

Integrating Characters and Narratives into Gameplay

As part of our game development strategy, we actively integrate characters and narratives into gameplay. By using characters as models in games, children have a companion to guide them through their educational journey. For instance, in our "Eleanor wonders why" series, children are encouraged to ask questions, make observations and learn alongside Eleanor.

Furthermore, characters in games also serve as powerful and positive role models. This is particularly important for girls and underrepresented learners who often have to challenge stereotypical media representations of who can be a scientist or engineer.

  • The character interactions within these games are designed to help children mirror the language of the characters and internalize key concepts.
  • Having characters wear clothing suited to their activities and set in everyday contexts moves away from generic stereotypes about who can engage in science and engineering fields.

Making Games Accessible and Relatable For All

We are committed to the principle that games and their characters should reflect the diverse experiences of all children. Series like Jelly, Ben, and Pogo showcases a Filipino family's culture and language, which is woven throughout the game and its related short videos.

Additionally, we strive to make our content as accessible as possible for children of varying abilities. Providing a range of game settings that can be adjusted based on individual needs is one approach we take towards this.

As we look towards the future of games in education, we are eager to explore how new technologies can enhance interactivity in educational gameplay. We are currently developing contingent conversational experiences with characters in games, which can provide responsive feedback based on the child's responses.

Conclusion

In conclusion, games hold the potential to revolutionize the education sector. By focusing on the unique needs of children and integrating key learning targets into engaging, character-rich games, we can transform the learning process, making it more enjoyable and effective for every child.


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