Session: Game-based-Learning and Gamification in the classroom
Have you ever struggled to get your students interested in your classroom? To get them engaged and pay attention to your lesson?
Today's learners are very different from older generations; not only are they tech savvy but they also have short spans of attention if something isn’t interesting to them.
Games are not only for fun, they can be educational and they enrich players' cognitive skills.
Gamification and Game-Based-Learning, can be very effective to increase motivation and engagement of learners in the classroom.
Changing the traditional way of education is very challenging. Not only is it difficult to convince educational leaders that games and video games can serve as powerful educational tools, but also many educators don’t know how to integrate games into their curriculum.
Bio
Ms. Al-Shalabi is a holder of Masters in Business Administration (MBA) from Gulf University for Science and Technology (GUST), and a Bachelor’s degree of Science in Information Technology and Computing from the Arab Open University. She has a bit over 10 years of experience providing training and consultancy services.
She is currently a Lecturer in the Information Systems and Technology (IST) Department at kuwait technical college (ktech).
Ms. Al-Shalabi has developed high knowledge and furthermore experience in interacting and achieving breakthroughs with her trainees.