Attracting a Diverse Group of Learners

Gamification has the potential to appeal to a wide audience, including those who might not have been traditionally interested in STEM. By designing games that cater to a variety of interests and integrating them into education, more women might be drawn to explore STEM careers.

Gamification has the potential to appeal to a wide audience, including those who might not have been traditionally interested in STEM. By designing games that cater to a variety of interests and integrating them into education, more women might be drawn to explore STEM careers.

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