Gamified environments often include safe spaces to fail and learn from mistakes. This aspect can be especially beneficial for women battling impostor syndrome, as it normalizes setbacks as part of the learning process, reducing the stigma associated with failure.

Gamified environments often include safe spaces to fail and learn from mistakes. This aspect can be especially beneficial for women battling impostor syndrome, as it normalizes setbacks as part of the learning process, reducing the stigma associated with failure.

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