The design and development processes in VR/AR often prioritize male perspectives and experiences, leading to products and experiences that can feel exclusionary or uncomfortable for women. This not only impacts user experience but also reflects the deeper issue of a male-centric culture in tech development.

The design and development processes in VR/AR often prioritize male perspectives and experiences, leading to products and experiences that can feel exclusionary or uncomfortable for women. This not only impacts user experience but also reflects the deeper issue of a male-centric culture in tech development.

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