VR allows students to step inside the worlds of their favorite books, exploring settings, interacting with characters, and experiencing the plot firsthand. This can deepen understanding and appreciation of literary themes, character development, and historical context, making literature more accessible and engaging to students of all ages.

VR allows students to step inside the worlds of their favorite books, exploring settings, interacting with characters, and experiencing the plot firsthand. This can deepen understanding and appreciation of literary themes, character development, and historical context, making literature more accessible and engaging to students of all ages.

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