Learning Through Fun: Educational content designed to be entertaining—'edutainment'—can make STEM topics appealing and exciting. Programs and games designed with strong female characters tackling real-world problems can stimulate interest and enthusiasm for STEM among girls.

Learning Through Fun: Educational content designed to be entertaining—'edutainment'—can make STEM topics appealing and exciting. Programs and games designed with strong female characters tackling real-world problems can stimulate interest and enthusiasm for STEM among girls.

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